Tuesday, 25 September 2012

Thunder and Menu system

Hey guys,

Also a spot effect thrown your way, beside the thunder systems and menu system. Just a quick Video blog today. Let me detail whats going on in this video a little. We have 2 types of thunder implementation, 1 which uses a blend container and randomly selects thunder. There is a silence of 10 seconds it could randomly choose also which has a lot more weight - it has a higher chance of playing. We also have a few random contained thunders to choose, from the events list. I feel the blend containers play of one event is more effective, rather than play them all individually.

We got a menu system which pauses all other audio and lowers the level of the music. Then when going into the dragonform part, the music also pauses. Then reverse that when you quit dragonform/menu. Little spot effect in there of a river which when your more than 30 units above it (using height RTPC), you wont hear it. Roughly 30 units from it using the positioning Wwise tools also you wont here it. so that covers a 3D area of influence.

Lets roll


Thunder Implementation and Menu System from Stuart Wilson on Vimeo.


Have a great day guys, enjoy the world of waves and pixels.

SGW

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