Hey guys,
So the last few days, pretty much a week. I have been up to a lot of stuff. I went for my first singing lesson with an opera singer and really produced some self respecting results on the first day. Gave me a bit of a confidence boost by the end of it, and I will be going back. The reasoning behind this was first brought to my attention by my old lecturer, Joe Lyske. He said to get better at composition,
"I know your not going to do this, but join a male voice choir"
Presumably because anyone he taught, never did. I couldn't sing for starters, but now I'm on the right track after helping this lady with her website. So I build, maintain and get her site up and running and she teaches me to sing. Deal.
Also fired through some more composition and SFX for Geemzo last week - finished that hard to write for track too. Maybe fire that up at some point. Got some more theater group SFX to bout up, shouldn't take long. Kind of put upon me without my consent however, and non paid. Few games simmering in the background atm, not quite ready for me to dive into. Will see how they progress.
Otherwise, I've been at Wwise. So I got my SFX I made for the short trailer in and modeled them on a game aesthetic like random, blend containers etc and today I recorded some foley. I made footsteps on all surfaces apart from plastic and metal beforehand. It so happens I have a wheelbarrow and plastic fiber sheets out in the garden, Over Yonder Ye Recordin Scum! Pirate bit done now, moving on.
After battering away and scraping my way to source material to create footsteps, on ancient tech and bizarre materials of the PDS game. I decided to make some more foliage foley. My thinking behind this is to randomly create footsteps and foliage together when walking in said areas. Steps, breaks, brushes and possibly more will be added to the pot. Also thinking of setting up RTPC parameters for weather and thus delve into footsteps on a whole new level. Whether to add sounds for when the character moves their hands to push themselves from the foliage (or tech), could find its way into the mix too. Climbing, now there is another option I hadn't thought about.
This is all for when the character is on foot, which isn't a lot at first inkling. Maybe more so? It is a theoretical game after all. Without design, I have begun to spin a big web.
No word from the most recent job application thus far, and I'm tempted to go there and speak to the lead in person. To avoid the failing aspect of the job market; the CV. But, I did hear I'm not moving to Sweden, some other lucky designer got that privilege. Congrats to them on the new post at DICE.
So guys, have a fun day.
SGW
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