Hey guys,
Got my hot choc, good to go.
Today, I did some foley recording out the back and found out how useless my wind protector is in this valley. Managed to get some stuff recorded though - more footsteps, landings for the PDS game. Some rain effects and saw my neighbour looking out his window at me...didn't stop me. Pulled out some stuff for the recent changes I made today in the Wwise project.
I made a set of weather events, set to an attack, sustain, release concept. For the wind I just faded in and out, however for the rain I wanted it to seem real. A rain shower starting isn't a rain shower faded in, I'm inclined to believe. Made some droplets start and then get louder and more of them, then faded in the rain loop. Did this with a sequence container, placing the play and loop sections within. The loop section set to loop infinitely, and the out section separate. When you stop this sequence container, the out is set to play.
So, I have rain and I have wind events. I now can play about. The factors I used to manipulate these are speed; on your flying speed, height; your flying altitude, cover; how much out of the weather you are. I made 2 to 3 random and sequenced events of rain and wind for the heights. The reason for that being, rain and wind sounds different/have factors that alter them, on the ground to in the sky. So the height factor faded between these rain on ground and rain in sky containers. The speed, set about changing the pitch on the wind, making it more wispy and low pass on the rain to give the wind the high frequencies. The cover simply lowers volume on both but also a low pass on the rain again, when in high amounts of cover.
I have a video detailing how it sounds and works in Wwise.
Rain and Wind Implementation in Wwise from Stuart Wilson on Vimeo.
Other projects atm, still waiting on confirmation on 1 if I need to change anything. The other is still end dev, but will soon be out I imagine. My colab is ongoing, we settled on a nice fmv of Klonoa. Which I never played tbh, looks like a counter to Sonic.
Very up-beat about the current position i'm applying for, I really want it, really. It would be a big step in the right direction on multiple fronts not just career wise, but lifestyle too. The prototype patent application is pretty much a go soon as the lawyer is paid, with all my savings and some help from family. Have enough money to pay for my phone bill and that's about it haha. Its a risk to move onto better things though, I'm taking it. Will be great to see it being used, and hopefully I can further develope it.
FTL the game btw, has pretty much been nagging at me to play it all weekend. But it is good, the music is especially nice. It seems to pull inspiration from so many different artists, you'll hear some stuff from all over. And, it has a nice base track with layered battle track dynamic. Sound design compliments the music, nicely leveled sounds and peachy graphics and animations.
No more for today, long out of hot choc.
Have a great day
SGW
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