Saturday 9 March 2013

OTT and hard to replicate

Hi guys,

So this week I set out to make a short reel, around 1 minute from a set of factors that were challenging and new to me. This ended up being over the top (OTT) fighting effects, which I had never done. This came from a Dynasty warriors clone game called Sengoku Basara, in which the ott levels raise a little more than your average Dynasty warriors game.

I picked a ninja character Kataro Fuma for his swift movements, teleportation and silent demeanor. I chose a fight between a half robotic fighter Tadakatsu Honda which there is a scene where he uses his rocket pack and charges a set of pylons. Very hard to replicate unless your working with similar source. I used a wheelbarrow for the rocket and a bus engine for the pre ignition and oscillators, recorded material, vocorders and other processes for the electricity.

Notably I stayed away from too many robotic system noises for Tadakatsu as I didn't feel they were needed. Mechanical movement for the rocket pack only. I'm unsure as to the extent of his robotic parts other than his eye, the rest could be armour. Using self manipulated vocals for the grunts etc. I also found a limitation in my current trend of VO, I can't do an old man yet. So I placed in a rough version of my own accent, keeping the audio made completely by myself.

So here we go;


Audio FX reel of Sengoku Basara Samurai Heroes from Stuart Wilson on Vimeo.

Have a great day
SGW